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d100's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #766 | 3.414 | 3.414 |
Overall | #958 | 3.460 | 3.460 |
Creativity | #1113 | 3.483 | 3.483 |
Presentation | #1308 | 3.483 | 3.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Take on Feeding Frenzy but with dice-based movement and the "fishes" are different dice shapes from d2 to d100
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun little growth storyline with the dice.
This kind of game is always very addicting, and this was a well executed version! Nice visuals and sound effects added a lot to the experience. I'm not sure how I felt about the turn-based aspect, but the AI seemed competent and it was a fun challenge!
The start was a bit slow due to the lower dice not having a lot of movement, but once the snowball started rolling (if you'll allow me the pun), it felt really nice to play !
The powerups were cool and interesting to use, overall it is a nice game :)
Pretty cool concept, very well executed. Adds a bit more a strategic element to these types of games. The music and sound effects were nice, and well balanced, and the markers were nice indicators of what is happening.
I feel like the gap between levels might be a bit long and especially at lower levels, you can just get stuck with no movement.
Interesting concept, felt like a mix between the strategic turn based spacing of advance wars/fire emblem, coupled with the survival aspects of spore's cell stage/flow.
The difficulty curve of "dueling" with other competitors to get in the best position as size increased was challenging but fair, and I appreciate the distribution of items that help prepare for bad luck/rolls.
I would have preferrred if moving around was a little faster, maybe enemy turns could change speed depending on how close to danger you are.
The markers to indicate the behaviours of AI were well appreciated and the choice of sounds and music was charming.
Overall, nice work!
i love the look of the game and the strategy based around the rng is intriguing and reall made me think. i really enjoyed it