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(+1)

I like the graphics and the concept, but I think that relying on dice rolls for all actions makes it a bit too random. And as it is pretty hard, it often feels unfair. I would have liked to have options to flee from a combat for example, to give a bit more agency for the player.

(+1)

Thanks for your comment:) actually we plan to implement a skillcheck for the player to add a modifier to your current role. We think this will make the combat less random.