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Wasn't expecting a Mental Checkpoint game, and definitely wasn't expecting this cute little Companion Cube game. While there were some problems (the rockets in particular were annoying), I love how this turned out. Was definitely an experience to see the homing rockets from the tutorial I watched (and failed to implement) for my game!

The rockets suck. We both knew during our final playthroughs... we just didn't have the time to fix it/replace them. 

Although I find throwing the cube at them mid air is a really fun way to get past. Without that knowledge they're just annoying though :D