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thatgamedevdylan

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A member registered Jun 08, 2020 · View creator page →

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A very simple game, but a very lovely one at that. The music and graphics were vibey as hell and the puzzles were well balanced to be a challenge but not an infuriating one. Amazing stuff here, even made me want to beat the dev level!

Cute little puzzler and very pleasing to the eyes, but I agree with some of the other commenters. Would have definitely liked to have seen a preview of the enemy's pathing and to have not died by intersecting paths so often. The concept and everything else was great though, good work!

Very Baba is You/Helltaker gameplay-wise and I love it. Art, sound, and everything else gives a nice, chill aesthetic that draws you in. No complaints here!

Very Fun. Love the concept. Love the MMO aspect. Only real suggestion I'd make is that an option to delete buildings would be nice, otherwise, keep it up!

Looks beautiful and makes for a fun time, but definitely would have liked to see more impact from the power-ups; I eventually ended up just relying on space for that sweet sweet AOE. Cool stuff fellow sushi-themers!

Love the funky die character and the music that oddly reminds me of Space Jam. Nothing really stuck out as ground-breaking, but a solid experience for sure. Great work!

While the concept is very fun and original, I do wish there was a bit more in the way of streamlining in directing the player and the primary coding mechanic (perhaps autofill 'code' of some kind?). Great work for a jam!

Very fun concept and design! While kicking the dice ball was enjoyable though, I would have loved to see more enemy variety and/or attack variety. Amazing work for a first Unity game!

Loved the starting narration and the gameplay and visuals were charming. Would have liked the dice mechanic to have been implemented more smoothly because I found the implementation fun, but 48 hrs, I get it.

Wasn't expecting a Mental Checkpoint game, and definitely wasn't expecting this cute little Companion Cube game. While there were some problems (the rockets in particular were annoying), I love how this turned out. Was definitely an experience to see the homing rockets from the tutorial I watched (and failed to implement) for my game!