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Fantastic! This is THE best "roll the die around and get the correct side facing up/down" game I've played so far (and there are a lot in this jam!). Most of the others used normal die numbers, which is very unintuitive. Using colors and starting with only two makes it far easier to keep track of. The gray spaces acting as little "safe zones" so you don't have to plan moves out across the entire level also help a lot.

Like some other people mentioned, being able to move the camera would be nice. Also being able to rotate the die on the 3rd axis during the jump rotate would be helpful - I know it's possible to manipulate the die the way you want it using the other two, but it'd be easier. Also, I guess you put in the "random roll" mechanic for the jam's theme, but I think it meets the theme perfectly fine without it. And the chance to just randomly get out of a jam feels like it doesn't quite fit in a puzzle game.

Thank you so much, this means a lot!

And you're pretty spot on with the random-roll mechanic. Interestingly enough, random rolling was originally going to be the only way you could change the cube's rotation, and let me tell you, that version of the game was... not fun. At this point, the random rolling is entirely optional, and really just there as a hail-Mary tactic for people who aren't as concerned with finding the "correct" solution (I'm a fan of people enjoying games their own way).

I'm still super interested in how randomization could be incorporated where it feels more integral to the process and adds to the fun rather than detracts from it. Hadn't quite cracked it by upload time; hence, this version where it is situational and non-essential.