Great art and sound! It feels nice to play as well. Some restrictions on reloading/firing at the same time and a ramp up in the hunter spawning speed could help add some more difficulty and progression.
SirXmas
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Let me know if you do get a puzzle version finished, I'd be keen to try it! Regarding what I said about having a premade dice layout, maybe actually giving certain abilities per level and have the player construct the right die to solve it would be better? But that would definitely open up a lot of extra possibilities to consider in the level design... Haha, it's pretty fun to think about!
Overall it's a very nice puzzle game, simple concept and enough little mechanics introduced to keep things interesting. However the dice aspect of the theme felt a little tacked on and actually kind of detracts from the game. You're not really "rolling" the die so much as just having a slower way of choosing your move distance, and some of the puzzles can be solved without using every "side" in ways that feel like they weren't intended.
Super clean aesthetic, and good music choice! There are a lot of games with this dice-rolling concept this jam and I find myself having a very hard time with it - knowing what numbers I'll end up with after a roll and especially trying to plan ahead multiple rolls to get the number I want. I liked the continuous roll and the ability to move other elements in the stages to manipulate your die's positioning, that gave it some uniqueness (though it did make the planning even more difficult!)
Really nice concept, one of the better "rolling a die with the face up side determining your action" games I've played! I generally didn't like a lot of those that used regular numbered die as I find it very hard to know what number I'll get when rolling, but here since you can customize the dice that's much less of an issue!
Some potential areas of improvement if you want to keep this as a roguelike: the goblin AI is predictable and the fact that you can try to move into a wall in order to stay in the same spot while they come toward you makes it a little easy to exploit. The First Aid ability is also very overpowered, once you get that pretty much the only way you can die is to play extremely badly and/or get trapped on 3 sides by goblins. Also once you get your die set up the way you like there's no point to collecting more powerups.
I say "if you want to keep this as a roguelike" because I think this would actually be a great framework for a really simple but engaging puzzle game! Much more than all the other "roll the die onto the correct face" puzzle games in this jam. Have specifically made levels where you give the player a premade dice layout, health amount, etc, and they have to find the right sequence to survive and escape!
Nice work!