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We had some designs for like, monster dens that would spawn them, but were also toying with some kind of Victory state if you got them all. What do you think would have been better? In the end, under extreme time pressure, neither made it in lol.

(+1)

Well, in most games it's best to keep the player playing as long as possible, but during jams, it would be less time consuming (in my opinion) to do the "you won!" screen. 

I totally feel that. We kinda bit more than we could chew, so we didn't even use animations for enemies I made etc. But that's what this is about - we learn from mistales and get better :)