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Beat all levels. "Retried a level 13 times"

I like that you modified the behavior of dice to be easier to reason about. One thing I have learned playing other submissions is that I have trouble predicting the result of rotating a real dice but a move counter is much easier to reason about and more conducive to this format.

I have mixed feelings about the "conveyor" tile. It feels a little too OP, like once I get the dice to the conveyor I've essentially won because I can make the dice value whatever I want, which sort of feels like it breaks the game a bit.

Normally I would advocate for infinite undo for all thinky puzzle games like this but I actually felt that one undo was perfect for this game because it made me slow down and plan out the solution rather than just trying things without thinking.