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sokosquid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #218 | 4.275 | 4.275 |
Enjoyment | #282 | 3.783 | 3.783 |
Overall | #394 | 3.768 | 3.768 |
Creativity | #1700 | 3.246 | 3.246 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to push dice that change number every push onto buttons with the correct number
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Made my top ten games!
Excellent presentation, music was good and fit the game, levels made me feel smart once i figure them out
just wish the restart was faster and that it didnt let you move while the transition is playing
super cute, I love the references to baba is you in its style and art. With more levels and a bit more juice this would be a ready to release title.
it's really clever, i like it a lot! the little animations and sfx's when you move around and interact with the boxes are also a very nice touch. good job!
Love the artstyle used in this game and has puzzles very simple rules however the level design makes it difficult. A lot of the time when playing puzzle games I think to myself "How on Earth did they expect me to figure that out" but not once did I think that while playing this so I would say it's very fair and difficult which is a very hard balance to get when making a puzzle game.
Superb Little game !! I found this game really fun , and something about the color pallet and artwork really works well together for this game :D , All in all a really solid entry !!
Some of the puzzles were a bit tricky, but with such a cute protagonist and cool concept, how could one get mad? Great job!
Definitely Baba Is You vibes and I LOVE it! Played at https://twitch.tv/hedgein <3
An amazing little puzzler. The squid was so cute! One thing: Can you make the resets faster or the undos go further back? It felt annoying to have to wait through 5 seconds of intro every time you used the "Fast" reset.
This was a a pretty great little puzzle game.
It's a very nice puzzle game. Sound effects made moving around feel fun. I felt that the music and the color scheme matched well. Nice work!
I really liked the puzzle mechanics and the sound effects were great! The only thing I think that could be improved would maybe be the difficulty curve, although I kinda suck at puzzle games so maybe that's just me. This was a really satisfying game to finish.
difficult, but fun game
An interesting twist on sokoban games. The puzzles are fun, the music is nice and relaxing and the effects are juicy. I like it!
Very enjoyable!
A pretty nice spin on a sokoban game. With some very hilarious random set dressing of a squid deciding they have to push around a bunch of gigantic dice. Somehow out of water. But who cares. It was interesting and complicated especially with the conveyors and the fact that the boxes themselves didn't act like conveyors, which I sort of expect though didn't try until I though I needed because of the way the levels handled a "tutorial" without being a tutorial.
This game is amazing! Decent music, I really enjoyed the sound effects. The octopus was kinda weird looking. The dices was aesthetic.
Playing the game was fun. I wanted the restart to go faster but I still managed to beat the game.
Awesome work!
maybe i'm biased but i really enjoy these sokoban games, i really like how u limited it to a predictable 1->2->3->4->1->... so it's much more manageable than other people's dice sokobans (like mine oh nyo). undo button was a nice touch of course having a few more undos would have been ideal. idk what more to ask of a jam game like this, great work!
This was a really fun puzzle game, things were simple and engaging. I liked the pacing and the way levels are designed in the beginning to slowly teach the player how to play. The whole thing was also very very polished. A few things from me, I felt like it would've been nice to be given multiple undos than a single one, and the transitions were a bit too long for my liking; I wanted to jump right back into playing after making a dumb mistake. Overall really solid, good job!
Beat all levels. "Retried a level 13 times"
I like that you modified the behavior of dice to be easier to reason about. One thing I have learned playing other submissions is that I have trouble predicting the result of rotating a real dice but a move counter is much easier to reason about and more conducive to this format.
I have mixed feelings about the "conveyor" tile. It feels a little too OP, like once I get the dice to the conveyor I've essentially won because I can make the dice value whatever I want, which sort of feels like it breaks the game a bit.
Normally I would advocate for infinite undo for all thinky puzzle games like this but I actually felt that one undo was perfect for this game because it made me slow down and plan out the solution rather than just trying things without thinking.