I did not enjoy this game (solo. Making forced 2 player games is a high risk in my opinion). The idea is simple but I can behind that and see some form of potential. The artstyle is very cute and music was good too. 1/3/4
Stay crunchy.
I totally agree with you! We were very focused on finishing something playable (bcs we've never had finished anything before in a Jam), so we took the easy path, a 2-player game so the game logic would be the simpliest. But we received a few feedbacks similar to your, including one asking us for a single player mode versus IA. But it would be impossible in a two-day Jam.
Thank you so much for your feedback it's very constructive and much appreciated.
Heyho.
Although it might seem impossible I can assure you it is not impossible. You probably realize it once you tested many games yourself (which you totally should do! I mean, you don't evolve yourself if you stay enclosed in your personal space. There's even a game that simulates (on a very rough scale) a lot of characters completely on their own.
Really, get out there and test games. Learn and keep on being a dev.
Stay crunchy.