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Têco

32
Posts
24
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A member registered Jun 10, 2020

Creator of

Recent community posts

Yeah some levels are really really hard, but all of them are possible. I really think we have a bad distribution of difficulty in our game, some harder levels are at beginning while easier ones at the end. Thanks for your feedback, maybe we're going to release a v2 of this game with some improvements.

I love maze crawlers. The art is fine and the flashlight mechanics is very interesting although I think the battery runs out too fast. The level design is very interersting with a vent travel mechanism similar to Among Us felt very nice, disabling the traps is fun. Good job!

I liked this game. The level design is fine although I think the sprites used to draw the level are a bit confusing sometimes I dont get if it is a platform or a pit, however event without a map I managed to find my way on it. The character is great and it has a consistent art style with the gun, light. 

The gameloop is solid and well defined although I didnt reach to the endgame I liked playing it. Second ghost was tough for me, blatting it in the cold was too dificult. Good job!

Level design is very interesting although I think its a bit difficult. Playing as a dustman is very uncommon, I liked the idea. The art is fine and I think the loss of speed due to the weight carried is very interesting. Good job!

Hey thank you for your comment. 

Yeah we did our best on designing those levels, but indeed we didn`t have time at the end to put them in a sequence that made sense, so we ended up with a weird difficulty progression.

Also, maybe we should have metioned that our hitboxes were a know issue, because they are somehow a bit unrealistic. 

Thanks again for your comment, we really appreciate it. Very constructive and encouraging.

Thanks for playing

Thansk so much for playing

Very much appreciated! Thanks for playing.

I really love this game! The game loop is very well defined, the gameplay is very pleasing. It's also really aesthetics. Good job!

I really like that drone of dread that comes up from time to time, that in addition to the incredible pixel art brings an atmosphere os suspense really nice and makes it so immersive. Very good work!

Thanks for playing!

Thanks so much for playing!

Thank you for playing!

It's super adherent to the jam's theme. Nice level design, game loop very well defined. The art is super consistent. But what stands out here is the level of polishment you gave it.

There is diverse of enemies, movements. The animations are very seamless and smooth. The player character is unique (although it reminds me a lot of Journey). Congrats very good job!

I really loved how you subverted the concept of light and dark. Usually one would associate dark to danger but here is not the case. One of the best of the entire jam (I can easily say that even not had played all of them haha).

It's so creative, very well designed and very fun. Congrats!

I think this game fits the theme so well. I had a fun time solving these puzzles. I think the concept is very cool.

Although I think it doesn't fit the jam's theme very well I really liked this entry. 

It seems to be very well polished, the art is very fine and consistent, also the animations and sound design are very nice. 

I like the game loop with random upgrades buy.

Anyway I think this game is a little bit too difficult.

I really enjoyed playing this game. It is very aesthetic and very immersive. 

I loved the graphics, it took me back to old times of old school Lucasarts games. The intro sequence is on point.

It took me some time to figure out how the items worked but now I'm ok with them.

I think the game loop is very fine but itcould be enhanced with some more challenges, like a wolf who chases the player between the light sources or some boulders to make the player go around them.

I really like games that tells good stories, and I bet this one would tell something really nice!

Although it's unfinished, you guys really did something here. If you allow me to, I'd like to share some toughts about it:

I really got a little bit lost on the map. Well I know it is a snowstorm and maybe it's also the idea behind the game, but I think you could have used some clues to make the main path more clear to the player;

- It took me a second run to figure how things worked. I think the interactibles should look more... interactible haha maybe a different mouse hover would be enough or some kind of shimmer effect;

- Anyways I think the game really fits the theme, and presented a reall interesting implementation of the wildcards. 

I really like the looks of the game, and also the sound design, the bgm is really nice and got so much impressed by the speeches being narreted besides of the subtitles.

Not intended but a bit of inspired. 

We decided to mix two themes for our game an animal and a background setting. Then we rolled dices and we got foxes and space so we thought it would be too smiliar to Star Fox. 

Then we rolled another dice and got wolves, then we thought "Why not?" hahaha

Thanks for your comment!

Not a big deal, to b honest. I really enjoyed playing 😊

Really interesting gameplay. The random gun's load was very clever. 

This is one of my favourite game genre, simple side scroller platformer. The mechanics is very simple yet very fun, I think if this game was longer it would grant me tons of laughters haha.

Really good game. The aesthetics are very well done. Love how you used complementary colours on the graphics. Love how you represented his intestines in the tiles.

Because of this is 2D I found it a bit hard to keep track the dice rotation on my mind, but for some reason it was not over difficult to accomplish the stages what may indicates that you did a great level design work.

Good work!

This game caused me many feelings. First it gave me the same sensation I had when I was learning how to solve Rubik's Cube and I bet it has some kind of optmized algorithm to solve these stages the same way as Rubik's Cube does. Second I had a great nostalgic feeling like when I used to spend hours at Newgrounds playing many casual puzzle indie games.

It's very fun and very creative. I clearly see potential on this game to be a good puzzle mobile game with lots of stages where people will retry them trying to get more stars.

I really like the battle system combining dices and cards and how the dices can vary from number of usefull sides and damage in each side. 

Don't know if it was a bug or I didnt figure out the gameplay, but I had two bows in my deck, however as soon as I put one in play the other vanished. Probably that's me not figuring it out. haha

Good work, very interesting idea.

I really love the aesthetics of this game, really retro and oldschool, felt like I was playing some old dungeon crawler from Sega's Master System. The music is really good as well, it made me vibe in a kind of a thriller while exploring the dunegon and aslo made me feel in danger while battling the boss.

Very well polished too. Good work!

Thank you so much for your feedback. Sorry for the confusing descripton. This is not our first Game Jam, although it's the first Jam we managed to finish and delivery something playable (also our first time on GMTK Game Jam).

Yeah almost everyone who commented here told us about the very same problem with our multiplayer game. To be honest I'm trying to figure  out why that was so big mistake, But I'm thankful you explained more accurately the problem behind it.

Again, thanks so much for your feedback, very much appreciated!

I'm totally going to test the games! 

Yeah we plan to participate more on Game Jams in the future and keep developing games. One step at a time at our own pace. 

We really went the safe path this time but we'll sure dare more in the future.

Thanks again for the feedback!

I totally agree with you! We were very focused on finishing something playable (bcs we've never had finished anything before in a Jam), so we took the easy path, a 2-player game so the game logic would be the simpliest. But we received a few feedbacks similar to your, including one asking us for a single player mode versus IA. But it would be impossible in a two-day Jam. 

Thank you so much for your feedback it's very constructive and much appreciated.

Thank you so much. We are really proud of our UI as well, it was a great contribution of @valdirfgb .

Thank you so much for your feedback. It's very much appreciated. We are glad you liked it. 

This is a great achievement for our team because it's the first time we finished developing a game in a Jam. And that's our first time in GMTK Game Jam as well. 

Thanks for your comment, take care! 😊