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Wonderful job for the time, but a few niggles damaged my experience of the game. Things like overlapping dice that are hard to select, unresponsive UI buttons etc. Didn't really figure out why the restart button took a while to respond, and I almost gave up after the first gambling phase as I couldn't see how to continue.

After saying that, I still had a bit of fun playing the game. I like two-phase games like this, especially when each phase affects the other (this game doesn't quite do that - the shooting doesn't really affect the gambling as far as I could see). I love the core concept and the presentation is superb, but the shooting phase is a little hard. If the enemies got more powerful over time, as you leveled up playing the gambling game perhaps that would address the issues?

Still, a fantastic achievement in the two days!

Thanks for playing and thank you for the in-depth feedback! 

The enemies do actually scale for each gambling phase you entered, but I think it is a little unforgiving in early stages right now if you don't get the best weapon upgrades. The bugs you have mentioned are things we have been struggling with but sadly didn't get time to get just right before the deadline, which of course is a shame. 

Again thanks for the feedback. It is very valuable in case we decide to make a post-jam version some time in the future :).