Really great artwork but unforunately it felt very difficult to play. The game could benefit greatly from having walking animations and more feedback from when stuff happened. I could barely tell when I hit an enemy or when I got hit. It also felt extremely difficult to dodge attacks when the room was so small and crowded.
Linnet5
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I feel dizzy lol.
I think the game could be improved greatly if you included an actual background. Right now the non-existent background in combination with the really fast camera makes the game super disorienting to play. Shooting-mechanics felt good otherwise and the dice mechanic didn't feel too unfair despite being random. Good job on your jam entry!
Really cool! A few suggestions since it seems you're going to keep working on it:
- I would've liked to see how well I'm doing since I sometimes felt like I stopped to think for too long. Maybe something like a health bar or something similar to signify that there is actual pressure would help.
- Maybe the game could be paced even slower in the beginning. What if you let the coal required be available for the first few and gradually introduce the "split, swap, increase" mechanics?
Overall I had fun with it and the presentation was really pretty.
This is incredibly well presented. The music is great and the characters are super cute! I love how the music started once you exited the starting area and gazed out on the world, kind of like in breath of the wild opening. I got stuck on a ledge and had to restart the game, and I think the sentence building mechanic could be fleshed out to form more logical sentences but other than that this was a really really fun and charming experience and I actually got a little emotional at the end.
This is my favorite entry so far !
Thanks for playing and thank you for the in-depth feedback!
The enemies do actually scale for each gambling phase you entered, but I think it is a little unforgiving in early stages right now if you don't get the best weapon upgrades. The bugs you have mentioned are things we have been struggling with but sadly didn't get time to get just right before the deadline, which of course is a shame.
Again thanks for the feedback. It is very valuable in case we decide to make a post-jam version some time in the future :).
hi i have managed to reproduce the issue on my PC by disabling hardware acceleration in my google chrome browser.
If you want to try the game again, can you check so that enable hardware acceleration is enabled in your browser settings? That might be the issue. If it's not then sorry I don't know what could cause it :(
I managed to reproduce the issue of poor performance. If you have a gaming system but don't have hardware acceleration enabled in your browser you might encounter stuttering and input lag. This seems to be an issue related to the heavy post processing effects and the use of 3D graphics.
Normally I would point to downloading the desktop version to work around this but sadly I messed up the upload of that so the file might not work and since the game jam is currently in its rating process I am not allowed to replace it.
After the jam is over I will update the itch page with a working desktop version that should work on more devices. Sorry for the inconvenience.
Thank you for your kind words and nice to see you here trying out my game :)!
There is no noticable input lag on my PC and the controls feel instant to me. Are you on a gaming system? What browser are you on? It might be WebGL being wonky as I don't have much experience on performance optimization when building for web.
thanks for the feedback!
I considered using a healthbar but decided to go for the Metroid / Castlevania approach of keeping the enemy health hidden. Perhaps his healing magic would be more obvious if you could see his health go up though...
It's definitely something I will consider for the post-jam version :)!