Like it!
The Effects and abilities from the dice were fun to mess around with. Was also neat that I could push the dice around to try and make it land on a side I wanted.
The damage effects being dice was a really neat touch.
Viewing post in Dicesplosion jam comments
Haha, yeah, the ability to push the dice around and try to influence what it landed on was something that we stumbled upon during initial prototyping and decided to keep. We really liked the damage dice just because of the sheer number of dice that get rolled, and the associated sound. If we add to the game we'd like to play with particles and/or numbers appearing to make the damage dealt more obvious.