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Nailed the presentation! Retro vibes mixed with a pocket-monsters aesthetic. Also a fellow (sortof) idler game, I like the approach.

I do wish the player had something to do besides roll the dice. I just turned on auto and let it sit for 10 minutes.

Love the amount of exports you have! Great cross-platform support.

Nailed the presentation! Retro vibes mixed with a pocket-monsters aesthetic. Also a fellow (sortof) idler game, I like the approach.

Thanks! I really tried to dig into that old-school pixel RPG sort of feel, and it’s glad to know I wasn’t completely off-base.

I do wish the player had something to do besides roll the dice. I just turned on auto and let it sit for 10 minutes.

Yeah… unfortunately, given the time constraint of the jam (and the fact I was on the fence about joining the jam until around a day had already passed) I didn’t have much time to go for something more intense– if you can believe it, I almost didn’t have a title screen on my entry! Funnily enough, testing the game was also very much an endeavour of “press auto button and wait for game to end or error or crash”.

If I could start over (and start my jam game when the jam started), I probably would have aimed for a more dungeon-crawler-y feel, with monsters spawning around a procedurally-generated map, with the player trying to clear a given number of floors (or even an endless mode). I think I’ll do that as a sequel after the jam.

Love the amount of exports you have! Great cross-platform support.

Thanks! TIC-80 gives me all of those exports for basically free, so I figure I should use them. (Notably, another jam-rush regret of mine is the Mac export; a friend gave me a custom build of the export that would have allowed my custom icon in the .app to stay on the app when it launched, but I was in such a rush I misread their directions and inadvertently created an export that doesn’t load. By the time they caught the error and alerted me, the time was up; the fixed Mac export will be uploaded when the upload restriction ends.)