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Dice Monster: Gambler's Fallacy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1458 | 3.400 | 3.400 |
Overall | #3093 | 2.633 | 2.633 |
Enjoyment | #3880 | 2.150 | 2.150 |
Creativity | #3996 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The entire game loop revolves around rolling dice to attack monsters or get attacked by monsters.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cute little game! Love the presentation of the game and it does exactly what it says on the tin.
I could imagine a project with this premise being taken way further as an actual game, though it would slightly detract from the 'no player agency' aspect of it. Overall, well done!
This is a fun little game ! I really liked the concept and the gameplay is satisfying. Great entry all in all !! :D
how do i upgrade my dice? after 5 fight and there are still no tactic here
You gain dice after leveling up a certain number of times (i.e; it’s automatic).
I don’t believe I promised “tactics”? The page description is pretty clear that it’s all luck-of-the-draw. You don’t really have the leeway to plan out any tactics, let alone carry them out.
is it idle game?
maybe is my bad, i can't wait and watch some boring fight with very very few upgrade, maybe some random item loot will be good
It is indeed an idle game.
I don’t know what items would be gained as loot. Would they even be useful? You don’t have an inventory and outside of enemies dropping dice (which would throw things way out of wack balance-wise) gaining loot would mean literally nothing.
then its my problem
What a fun little game! I love the amount of polish put into it for a jam game. Everything controls nice a snappy and it's an addicting game loop. Well done on the pixel art as well, looks fantastic!
Even though there was nothing to do but roll it was fun. I wish there was more feedback or juice to keep me engaged while rolling the dice.
- Giggles
Nailed the presentation! Retro vibes mixed with a pocket-monsters aesthetic. Also a fellow (sortof) idler game, I like the approach.
I do wish the player had something to do besides roll the dice. I just turned on auto and let it sit for 10 minutes.
Love the amount of exports you have! Great cross-platform support.
Thanks! I really tried to dig into that old-school pixel RPG sort of feel, and it’s glad to know I wasn’t completely off-base.
Yeah… unfortunately, given the time constraint of the jam (and the fact I was on the fence about joining the jam until around a day had already passed) I didn’t have much time to go for something more intense– if you can believe it, I almost didn’t have a title screen on my entry! Funnily enough, testing the game was also very much an endeavour of “press auto button and wait for game to end or error or crash”.
If I could start over (and start my jam game when the jam started), I probably would have aimed for a more dungeon-crawler-y feel, with monsters spawning around a procedurally-generated map, with the player trying to clear a given number of floors (or even an endless mode). I think I’ll do that as a sequel after the jam.
Thanks! TIC-80 gives me all of those exports for basically free, so I figure I should use them. (Notably, another jam-rush regret of mine is the Mac export; a friend gave me a custom build of the export that would have allowed my custom icon in the .app to stay on the app when it launched, but I was in such a rush I misread their directions and inadvertently created an export that doesn’t load. By the time they caught the error and alerted me, the time was up; the fixed Mac export will be uploaded when the upload restriction ends.)
I get old-school RPG vibe from this game.
Thanks! I was aiming for that kind of vibe, and it's glad to know it seems to have landed with players.