Thanks for playing, glad to hear that main mechanic was fun :)
I desinged hurtboxes and jumping mechanics with pawn in mind and after bringing bigger pieces to game, I should have play tested them more to tweak it, but time gets away so easily. I had couple ideas to better control the die on air but as I wanted it to be at least somewhat physics based, I couldn't come up with good system that wouldn't add too many controls or make it too easy.
Thank you for your feedback :)