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It was a bit hard to figure out what exactly was happening at the start, but I like your twist on the Game Jam theme! :)

My main two feedbacks regarding improvements are
- I got spawned onto or very close to spikes when the level switched sometimes, which instantly reset me. Maybe you could do some kind of safezones? where you spawn players in, instead of an exact position translation between levels.
- Sometimes its hard to figure out which ground is actually walkable and which is not! Maybe give the hostile ground some kind of glow effect (or other effect) or make the texture for it slightly spiky to indicate that it actually kills you.

(+1)

the place you spawn in is based on where you were in the level before you got teleported somewhere else. Think if you’re jumping over spikes in the forest level and get teleported away, when you get back to the forest level you spawn in the same spot 

Oh thank you for expaining that - that makes more sense! :)