These puzzles really made me slow down and think, in a good way. They're very tight; I usually find 1 or 2 key insights for a puzzle and when I find those it feels like a lightbulb turns on and the level cracks open. For example I realized that if a dice can't traverse a numbered space, it will never be able to traverse it no matter what fiddling I do beforehand, because all loops on a grid are of even length (unless it gets pushed by another dice :0; a brilliant solution to open up the possibility space further). That being said, I didn't end up pushing one dice with the other in order to solve levels 1-3 (but maybe we'll see that being necessary in levels 4-6 :0). Really looking forward to the final levels.
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Thanks for the feedback! I intended for Level 2 to force the player into using the push mechanic, but only after the jam ended did I realize that there was another way to solve it (and there was a different intended way for Level 3 as well). Updates after the rating period will include a redesign to these two levels and some other fixes.