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Yousurname

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A member registered Dec 11, 2020 · View creator page →

Creator of

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It takes a little while to figure out things at the start, but once you get a hang of it, it becomes really enjoyable. Though one issue I noticed is that sometimes you can’t place things on certain tiles. Having a visualization of what gets played on which beat would help to more easily compare to the goal beat.

Yes, it happens every time. The two bars also appear on the car on the title screen.

It looks like a nice game, but unfortunately I was unable to play it because two vertical bars appeared at the start on top of the car and made it burst into flames. However, pressing Q, W, or E beforehand would warp the car offscreen and would make the level keep going.

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You can tell which ones are checkpoints because there will be water leaking from above and a green diamond symbol, but I’ll definitely try to make them more distinct in future updates. Thank you for your feedback.

Really unique idea and good puzzle design. It would be nice if the centers of the platforms were shown so that it would be easier to tell exactly where to aim for.

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It does have checkpoints; where there’s a leak and a green diamond symbol that means that water source is a save point (and a practically infinite source of water) and you can press S or the down arrow key to save there. There is one on the left side of the second room.

That part was intended, to teach the player that they shouldn’t just absorb all the water they can. And you aren’t soft-locked if you keep jumping.

Really unique mechanic and good polish, but there were some visual issues when folding and unfolding, and I managed to somehow make it outside the pipe.

The music was nice and I liked how the puzzles made you think about the order in which you use the items, unlike other submissions where you could change your size at will.

I liked the polish and unique game mechanics, though it would be nice to have captions for the voice lines.

Very nice visuals and puzzle design. The concept was used really well.

I really liked the level design and how the puzzles gradually got more challenging. One issue I noticed was that the character goes through the floor when crushed under the door.

I’ve added solutions to the description now.

I did plan to have some way of speeding up the shrinking but didn’t get to it (it would probably involve speeding up everything else so that it is fair). But I’ll try adding that in an updated version. Thank you for your feedback!

All of my plugins on itch.io are outdated. My plugins on GitHub are not, but you can just credit me if you use them.

Yeah, that’s when it happened.

They were post big leagues dialogue, when Pinny gets hit by the bowling ball.

Yes, definitely! As well as fixes and added polish and possibly a level editor that no one will use.

Thanks for your feedback. The aiming will definitely be made easier in future versions and some other fixes and more levels will be there as well.

Very interesting mechanic and well thought-out puzzles! The graphics are also really clean.

I’m definitely planning on improving the presentation, as after the jam I noticed that you should not be able to see the individual bricks inside of the walls and I’m planning on adding something like background torches.

Nice story and puzzles, though there were some bugs (like the level being complete despite there still being pins and incorrect avatars showing). I really liked the sound effects.

Thanks for your video! You seemed to have trouble with bouncing and aiming which will be made easier in updated versions. There is already more than one solution for Level 4 where you can beat it without killing the enemy at top (and theoretically you could beat it without using that enemy, but it would need exact timing).

I probably won’t add swapping between two enemies because then it becomes complicated to figure out what is controlled by what.

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You’re supposed to stay on the button but near the edge so that you can swap with the slime at the bottom.

It was quite fun to play and is pretty polished!

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Some time after the jam ratings end, I’ll be sure to add more levels with more types of enemies.

Very nice and fun strategy game with a great aesthetic.

It took a little while to get used to how the game worked at first but but it was a fun and unique puzzle game.

Thanks for your feedback. I will take that into consideration.

poki ni li musi tawa mi!

Very creative take on the theme! The levels were designed well and the dev notes were funny. Maybe you could make the music less repetitive though.

Did the soul hit a wall?

Thanks for playing! I was planning to include more levels and a smoother difficulty curve but I unfortunately didn’t have enough time. What problems did you encounter with the physics?

The “Evaluate Math Expression” and “If Math Expression” events support the bitwise operators & | ^, which you can search up without the context of GB Studio. For example, $00$ & 0b1111 will be the lowest 4 bits of the variable, or a “4-Bit Variable” in the terminology of this plugin.

In v3 you can simply use bitwise operators to set bits.

There is no need for that since v3.0 and up have these features built in.

Only Levels 1-3 are made so far. In future updates there will be more levels…maybe even secret levels.

Very well-polished and unique mechanics. Nice job!

Interesting idea. A greater variety of enemies would be nice. Good job!