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Very neat idea, with some polish this would be really cool. One of my dimensions glitched out (I think I was moving when it transitioned) so the block was stuck in a half moved state and I couldn't do anything. I'd also recommend modifying the enemies somehow to better identify the lane they shoot in - maybe a laser sight right before they shoot, or just a shadow under their bullets.

Thanks for the feedback!

Yes whenever the player is in a moving state and the dimension shifts, the player gets stuck in that dimension. I didn't playtest the game much so I didn't find that bug sooner.

And yeah in isometric view it is kinda hard to figure out the enemies line of sight, adding a shadow to the bullet will be better yes, but adding a laser is making it too easy I think