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TheAwesomeShaz

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A member registered Feb 17, 2020 · View creator page →

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GG bois. That was a really good and polished game for a gamejam! Although can add a boost kinda mechanic to the speed to make it less boring between movement sections. The vibe and the graphics are really good overall

I also need egs but there is an s in the prefix :(

which engine did you use tho?

Thanks a lot man :D

I didn't make the models I got the models from sketchfab and these were the most similar models I could find to suit the artstyle

The goal of the game is to go thru the portal, the knives exist to make the level easier by clearing enemies

I made the main menu and restart part of the game in the last 30 mins so I just reloaded the scene XD

Yes the dimension shift is random 10 to 20 seconds, I really wanted to make the dimensions shift in a random order but it was breaking the game.. so they shift only in a certain order

Yep the targeting system when pressing shoft targets the previously killed cannon first. Fixing that bug was talking a lot of time and I still needed to add sound effects so I left it like that XD. 

If the player is moving it can't take any input until the rotation stops, but when dimension shifts it gets stuck.. I didn't add a check at that part to check if moving is false then shift dimension and only found this bug just half an hour before so meh shipped the thing with it. Yep knife should be destroyed after some seconds to prevent that ig.

U didn't even notice the music tho? I spent a lot of time on it wrote the same 30 second loop in different scales and different instruments which seamlessly change and stuff 🥲

Yep thanks again for the detailed review man, means a lot! :D 

my laptop is stuck in a bootloop due to the new win10 update.. as soon as it gets fixed ill play your game :)

oh ok, but it isn't so bad to use stuff from other places man, for example I do not like making 3D models and visual effects, although I can, but I am lazy so I get free alternatives/assets of that, it's all about managing time efficiently. But yeah I do get your part, even I get the "Ill do EVERYTHING myself" feeling sometimes XD

Thanks for the feedback!

Yes whenever the player is in a moving state and the dimension shifts, the player gets stuck in that dimension. I didn't playtest the game much so I didn't find that bug sooner.

And yeah in isometric view it is kinda hard to figure out the enemies line of sight, adding a shadow to the bullet will be better yes, but adding a laser is making it too easy I think

yep you playtested the game well, and adjusted the difficulty accordingly, whereas I barely completed my game on time that's why mine is hard to play XD

Very chill vibe and satisfying gameplay loop, also thanks for not limiting the moves and adding trophies kinda thing really makes me enjoy not losing when I exceed the number of moves. And yep very well polished game overall

I like working solo too man, you have a lot of control over the idea of the game that way. Yeah as long as the scope is manageable tis all good if you work with a team

The game was simple and fun but mann the artstyle of the cutscenes comic like things is hella good

This game cured my eternal depression thank you for making this. The vibe fits just right, nice how you guys managed to make it all work out even while working in a team

I like the whole Limbo meets thomas was alone artstyle we got goinon here XD very gloomy vibes indeed and the music fit the mood so yeah a very polished game! 

The concept is cool but it kinda gets repetitive after a while, you could have added some music loop and stuff tho, the environment and particle effects/emission of the neon lights is really nice and some background music would have set the vibe.

Holy fuck this is the cure to cancer

Damn this is some well structured feedback man lemme know stuff about my game too ig XD

Simple and minimalistic I like it! Although limiting number of moves kinda makes it hard man could have just added some star rating, like completing in less than x moves  gives you 3 stars and if more than x moves then 2 stars or something. Still, I enjoyed the chill vibe of the game yes

Thanks! it's all thanks to unity's particle system ofcourse

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Yes the camera shift and movement was made that way to sell the dramatic effect lmao. 


Also yeah spent a lot of time on UI for the first time so that I wont have to make a tutorial.


Yes I made all the music and stuff, will make a "Making of Role of a Dies" youtube video later and explain stuff there later

Ayy that's nice! I played yours for a long time too cuz playing with joystick was really immersive XD

Ah yes sudoku my favourite sport

oh ok you are just cycling though some models instead of all rigging and animation yep yep that's really cool and time saving as well!

20 years! You are an industry veteran indeed. Ive only been 2 years XD

There is a lot of variety in the game man! also art is quite good and gives the retro game feels. Music also fit the vibe yes, it was cool 👍

Holy shet man did you make all of this yourself in 2 days!? That was frkin EPIC man, really NAILED the GAME FEEL!.

The lower framerate blood effects and water ripples, the freezeframes (although sometimes there were too many freeze frames and it genuinely felt like the game was dropping frames and lagging) the screenshake, u even got death sounds and stuff for the  enemies and player. 

Also cube falls off if you rush through the level to the very end lol but for 2 days this is already too much man! Also there is even joystick support! it was better when played with joystick tbh, felt more immersive

Did you use some asset/extension for the freezeframe and screenshake or did you code it yourself?

Also how long have you been doing gamedev? cuz all this isn't beginner level stuff you definitely are experienced

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Thanks! Yup I didnt have much time to playtest the game and there were some ocassional bugs, also the dying is due to dimension shift while you were in the range of a bullet in the dimension you were before. I was gonna add a time stop once you switch dimensions and start the time again once the dimension shifts, but then I barely even finished this in 2 days XD
and no mine is ROLE of the DIES yours is ROLL of the DIES they are different XD

Ayyy thanks!  I made the music myself yes 4 different versions of it in 4 different scales 

You nailed the vibe with the music and the squash and stretch animation! Also yeah the concept is also cool but sometimes player get's stuck on top of the dice but still I was vibing with the music and stuff, Really Enjoyed the game yes 👍

When he dies he just falls of the chair, but when I die everyone LOSES their minds (the screenbreak effect and stuff) Also I can kinda see if the guy has the bullet in his gun or not, was that intentional? anyway cool game and nice that you completed it (even tho you started making it kinda late ;D)

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Thanks! when you play souls games you can speedrun anything man XD.. 15 seconds is quite long... right?

Thanks! the pun was the first thing I though about :D The speed randomly changes in each dimension and it is my first time making a puzzle game I tried my best not to make it feel like a puzzle but ya is still slow ig XD  

wow people actually noticed the vertical music.. Thanks! ya I know the mechanics a bit floaty but I didn't have time to refine stuff cuz the main gameplay loop was finished like an hour before the deadline 

"controls pretty jank but visuals pretty dank" would have rhymed tbh.. Thanks tho

Thanks! I see what you did there  lol

dat music mann!

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I was VIBIN with the music! and the sprites looked real nice! I know screenshake enHaNcEs "Game Feel" it was good but then it was too intense.. well you already know that (I know the feel, I have added a lot of screenshake for my previous game too I know you will fix it later) overall, it's a very cool game!

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Thanks! spent most of my time (in the game engine) on visuals and didn't leave time for unexpected bugs.. ya when I added that sword swing, physics went wild and the player was falling down the hoverboard when trynna swing the sword.. It was really funny but it was still a bug and made the game a lot harder than it already is, so I had to remove that feature unfortunately 

Thanks! Well there was a whole cutscene planned out where the bird leaves the player's shoulder but oh well.. its just 48 hours

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deflect bullets using left click.. also pls read the instructions on the itch page ..I didn't have time to put a tutorial in the game sry

Thanks man!

wtf that jumpscare tho broo XD

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Thanks a lot broo I have just uploaded the correct  folder, just extract it and click on the logo.. It is working now sry for inconvenience