GG bois. That was a really good and polished game for a gamejam! Although can add a boost kinda mechanic to the speed to make it less boring between movement sections. The vibe and the graphics are really good overall
TheAwesomeShaz
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Thanks a lot man :D
I didn't make the models I got the models from sketchfab and these were the most similar models I could find to suit the artstyle
The goal of the game is to go thru the portal, the knives exist to make the level easier by clearing enemies
I made the main menu and restart part of the game in the last 30 mins so I just reloaded the scene XD
Yes the dimension shift is random 10 to 20 seconds, I really wanted to make the dimensions shift in a random order but it was breaking the game.. so they shift only in a certain order
Yep the targeting system when pressing shoft targets the previously killed cannon first. Fixing that bug was talking a lot of time and I still needed to add sound effects so I left it like that XD.
If the player is moving it can't take any input until the rotation stops, but when dimension shifts it gets stuck.. I didn't add a check at that part to check if moving is false then shift dimension and only found this bug just half an hour before so meh shipped the thing with it. Yep knife should be destroyed after some seconds to prevent that ig.
U didn't even notice the music tho? I spent a lot of time on it wrote the same 30 second loop in different scales and different instruments which seamlessly change and stuff 🥲
Yep thanks again for the detailed review man, means a lot! :D
my laptop is stuck in a bootloop due to the new win10 update.. as soon as it gets fixed ill play your game :)
oh ok, but it isn't so bad to use stuff from other places man, for example I do not like making 3D models and visual effects, although I can, but I am lazy so I get free alternatives/assets of that, it's all about managing time efficiently. But yeah I do get your part, even I get the "Ill do EVERYTHING myself" feeling sometimes XD
Thanks for the feedback!
Yes whenever the player is in a moving state and the dimension shifts, the player gets stuck in that dimension. I didn't playtest the game much so I didn't find that bug sooner.
And yeah in isometric view it is kinda hard to figure out the enemies line of sight, adding a shadow to the bullet will be better yes, but adding a laser is making it too easy I think
Yes the camera shift and movement was made that way to sell the dramatic effect lmao.
Also yeah spent a lot of time on UI for the first time so that I wont have to make a tutorial.
Yes I made all the music and stuff, will make a "Making of Role of a Dies" youtube video later and explain stuff there later
Holy shet man did you make all of this yourself in 2 days!? That was frkin EPIC man, really NAILED the GAME FEEL!.
The lower framerate blood effects and water ripples, the freezeframes (although sometimes there were too many freeze frames and it genuinely felt like the game was dropping frames and lagging) the screenshake, u even got death sounds and stuff for the enemies and player.
Also cube falls off if you rush through the level to the very end lol but for 2 days this is already too much man! Also there is even joystick support! it was better when played with joystick tbh, felt more immersive
Did you use some asset/extension for the freezeframe and screenshake or did you code it yourself?
Also how long have you been doing gamedev? cuz all this isn't beginner level stuff you definitely are experienced
Thanks! Yup I didnt have much time to playtest the game and there were some ocassional bugs, also the dying is due to dimension shift while you were in the range of a bullet in the dimension you were before. I was gonna add a time stop once you switch dimensions and start the time again once the dimension shifts, but then I barely even finished this in 2 days XD
and no mine is ROLE of the DIES yours is ROLL of the DIES they are different XD
When he dies he just falls of the chair, but when I die everyone LOSES their minds (the screenbreak effect and stuff) Also I can kinda see if the guy has the bullet in his gun or not, was that intentional? anyway cool game and nice that you completed it (even tho you started making it kinda late ;D)
I was VIBIN with the music! and the sprites looked real nice! I know screenshake enHaNcEs "Game Feel" it was good but then it was too intense.. well you already know that (I know the feel, I have added a lot of screenshake for my previous game too I know you will fix it later) overall, it's a very cool game!
Thanks! spent most of my time (in the game engine) on visuals and didn't leave time for unexpected bugs.. ya when I added that sword swing, physics went wild and the player was falling down the hoverboard when trynna swing the sword.. It was really funny but it was still a bug and made the game a lot harder than it already is, so I had to remove that feature unfortunately