Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

appreciate the review! I do wish to explore this concept further. The thing with the one way transitions is that i limit the movements to the rotation/directions the cube moves along that plane. so for example, bottom right corner, you can go there from the vertical cube column (by pressing left), since it's how left would try to rotate (I only allow it there and the bottom most places since anywhere else would make the "upwards" face invisible). Now, from that inner corner i dont allow it back since usually when it tries to roll to that side it does so by being anchored on the plane facing upwards, and here, it would try to rotate in a different plane.  It's what made the most sense to keep controls as consistent as i could despite the confusion with them sometimes.