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(+1)

This seems like the start of something with potential. The idea of bopping around a die with a golf cart is unique and pretty interesting, though I'm not big on the actual usage of the number on the die. Just having your score be influenced by the number the die lands on means no matter how good you are at the game, your score can always vary dramatically based on chance. I think it would be better if your score were just the number of strokes taken, but the number on the die modifies some other parameter of the game that you could always skillfully act on while still being different enough that not every time you play is the same.

Enjoyed the presentation; graphics and sound were well done. I did run into some technical issues though. The first time I ran the game it seemed to be infinitely restarting me every time my cart hit the ground. Also, when I tried to start the game again after selecting Exit Game from the pause menu, the game would hang without ever spawning the cart.

Im not sure if the infinite restarting thing is something to do with the way unity physics work. I experienced that issue to but was unable to figure out the cause. Glad you still enjoyed it though. I like the idea of using dice modifiers.