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(+1)

Thank you so much for playing and your review!

I agree about the save system.. it didn't even cross my mind to implement during development. 

Yes that's a good idea about the reset button. I'm not sure if you used the "drag" functionality which is a quicker way to clear the puzzles, but not as good as a clear button -- I'll add it after the jam.

And yes I drew some inspiration from the Witness. I enjoyed playing that, but have memories of annoying frustration from it, perhaps I've caused that to other people with this game! 

Regarding the "tutorialization", I tried my best to introduce the rules slowly, but after seeing yours and others feedback I think it misses the mark. If you have any suggestions I'd be very open to them. :)

Cheers!

I had frustrations with the Witness too, but I think that's expected with great puzzle games, and overcoming them makes the rewards even greater. I had no idea about the drag mechanic! That sounds so nice. I'll give it a try.

I think maybe the tutorialization needed to get across better that the number had to be in the shape, and that it did not need to be in the center. Additionally, I think the first two 7 puzzles might have required the same solution, which was a bit confusing and didn't get the symmetry point across to me to me. Maybe if that first 7 puzzle had the 7 at the top or off to one corner? I'm not sure. Or maybe introducing early a grid that couldn't be symmetrical at all, like a 5 with only 5 squares.

Regardless, the game was spectacular. I was very impressed with the amount of puzzles you were able to get done.

Yep the first two 7s could be done the same way, I was really trying to have one obvious solution without symmetry, then the same puzzle where you are forced to use symmetry. It didn't quite land!

Thanks again for playing and your advice. Cheers. :)