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I had frustrations with the Witness too, but I think that's expected with great puzzle games, and overcoming them makes the rewards even greater. I had no idea about the drag mechanic! That sounds so nice. I'll give it a try.

I think maybe the tutorialization needed to get across better that the number had to be in the shape, and that it did not need to be in the center. Additionally, I think the first two 7 puzzles might have required the same solution, which was a bit confusing and didn't get the symmetry point across to me to me. Maybe if that first 7 puzzle had the 7 at the top or off to one corner? I'm not sure. Or maybe introducing early a grid that couldn't be symmetrical at all, like a 5 with only 5 squares.

Regardless, the game was spectacular. I was very impressed with the amount of puzzles you were able to get done.

Yep the first two 7s could be done the same way, I was really trying to have one obvious solution without symmetry, then the same puzzle where you are forced to use symmetry. It didn't quite land!

Thanks again for playing and your advice. Cheers. :)