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(2 edits) (+1)

I was able to beat the game on my first try. The only suggestions I have are:

- make it more clear that rolling (especially left click) deflects attacks and kills mobs; the animation makes it a little unclear 

- consider adding an indicator for when you can actually attack (either a visual indicator, or a sound effect, or both); there seems to be a slight cooldown before you can attack again even after the animation ends (for balance purposes I'm guessing), but it isn't communicated, so a lot of inputs seem to get "eaten"

The highlight of the game is definitely the boss/enemy AI. It is very well made, with a variety of interesting attack patterns to dodge and deflect back. Overall, the gameplay is great and has well-fitting visuals and sfx. What more can you ask for in 37 hours?

1. Maybe I'll add a red outline to the player when rolling, but for now I change the text to include the roll attack that can kill enemies and deflect blue firewalll at the jam's page. 

2. It didn't crossed my mind at all when made the rolling mechanic, and yes it is in timer. I'll add it after the jam.

Thank you so much, the truth is I already made the concept on my mind since a few months ago about trapped boy meets evil boy and they fight in a dungeon like temple so pretty much few months of making :)