I was able to beat the game on my first try. The only suggestions I have are:
- make it more clear that rolling (especially left click) deflects attacks and kills mobs; the animation makes it a little unclear
- consider adding an indicator for when you can actually attack (either a visual indicator, or a sound effect, or both); there seems to be a slight cooldown before you can attack again even after the animation ends (for balance purposes I'm guessing), but it isn't communicated, so a lot of inputs seem to get "eaten"
The highlight of the game is definitely the boss/enemy AI. It is very well made, with a variety of interesting attack patterns to dodge and deflect back. Overall, the gameplay is great and has well-fitting visuals and sfx. What more can you ask for in 37 hours?