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Diceroll Cavefight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1743 | 2.965 | 3.077 |
Overall | #2686 | 2.792 | 2.897 |
Presentation | #2736 | 2.817 | 2.923 |
Creativity | #3436 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can roll attack(left-click) which just an attack to kill enemies and deflect blue fireballs. But if the player roll using right-click, the player attack and either get healed, speed boost, extra damage, or just no effect.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool game concept, I loved the little character. I had a hard time figuring out what to do
Thank you, The hint(hitting the blue fire) in the page likely vague to you or missed entirely, will change the text
I was able to beat the game on my first try. The only suggestions I have are:
- make it more clear that rolling (especially left click) deflects attacks and kills mobs; the animation makes it a little unclear
- consider adding an indicator for when you can actually attack (either a visual indicator, or a sound effect, or both); there seems to be a slight cooldown before you can attack again even after the animation ends (for balance purposes I'm guessing), but it isn't communicated, so a lot of inputs seem to get "eaten"
The highlight of the game is definitely the boss/enemy AI. It is very well made, with a variety of interesting attack patterns to dodge and deflect back. Overall, the gameplay is great and has well-fitting visuals and sfx. What more can you ask for in 37 hours?
1. Maybe I'll add a red outline to the player when rolling, but for now I change the text to include the roll attack that can kill enemies and deflect blue firewalll at the jam's page.
2. It didn't crossed my mind at all when made the rolling mechanic, and yes it is in timer. I'll add it after the jam.
Thank you so much, the truth is I already made the concept on my mind since a few months ago about trapped boy meets evil boy and they fight in a dungeon like temple so pretty much few months of making :)
Game is good fun, pixel art and the music go really well together!
Thank you, I was a bit lucky to find the music that fit the game.
This was really fun. Would have liked more of an implementation of the power ups. Id love to play a whole game based on this fight. This was really well made:)
Thanks, I don't have ideas on more power-ups. Healing when you're in trouble and implementing no effect to make it never guaranteed power-up pretty important for me so that leave two sides. Speed boost and damage increase was the only thing I can cook up. Besides that, thank you :)
The concept is pretty good, I enjoyed the mechanics and the music fits pretty good. Nice take on the theme
I hope you know the music was asset, I was a bit lucky I find a fitting one. Besides that, thank you :)
I beat the boss on second try :)) The graphics are cute.
Thank you :)