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Thank you for the feedback, I appreciate it a lot. The reason why it was not done that way was because it might make the game too easy. For example, if the attack roll is only 10, while your defense roll is 40,  the choice becomes a no-brainer. Still though, you are definitely on to something. The game for sure needs a lot more information displayed to the player. 

(+1)

ah. I see what you are trying to do…. Might need one small mechanic after the dice is rolled to make that decision making interesting…