Cute sprites, and the "attempts"-sticky note is a super fun idea. I also really appreciate that you made the enemies' intents visible to the player. I wouldn't have minded if there was a bit more decision-making involved, but I still enjoyed my playtime.
Play game
Beebo Attempts Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2883 | 2.526 | 2.526 |
Presentation | #3227 | 2.605 | 2.605 |
Overall | #3229 | 2.588 | 2.588 |
Creativity | #3338 | 2.632 | 2.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We used the theme as the key part in our game. Entire game is based around dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Everything is quite cool! There is a bit too much output randomness for me, and it removes some of the strategizing, but all-in-all, its very cool!
I got to the ice enemy :p I love the sounds first of all, and the art was really charming. At first I had trouble understanding and deriving strategy from the gameplay but once I learned about elemental attacks I had a lot of fun trying to experiment with what I could do <3
I like the humor and art in the game, it has a nice charm! The gameplay is a bit simple, but the game is pretty fun!
Cute art and I like the sound effects! It took a second for me to understand what was going on, but I think I got it in the end. Pretty much random how far you get. I like the funny text on the game's itch page.
My Beebo should have studied more, because he didn't make it :p
First off, those enemy licking animations were hilarious. I didn't make it super far (died to the second icicle), but still enjoyed it. I do wish there was a good way to tell what you were rolling other than the damage you were outputting, but nonetheless great job!
This is a great starting place for a future game. Maybe add in a visual roll of a dice for each attack and a bit more variance in the combat itself and this could be a real engaging experience. But I have to say seeing that frog lick Beebo like that really irked me to my core LOL, I'd just give up magic on the spot if that frog gave me that lick
Cool concept, very slay-the-spirey which is always a good thing! loved the way the frog enemies attacked as well.
However, I wish there was more mechanical depth. The elemental weaknesses were an awesome touch but I wish you could be more strategical with them. Maybe 'bank' a dice state like saving a piece in Tetris, which you can swap out?
Overall a promising entry. Good work man!
The concept and mechanics of the game is good and the visuals are decent. Good work <3
Knowing the enemy intents gave it a very Slay the Spire type feel, but the strategy of just attacking when they defend and defending when they attack was enough to get through the entire game pretty easily. With a couple more features this could be really cool!
Really loved the enemy attacks and the music. The gameplay is a bit uncontrollable, as I can't understand the amount of damage I'm going to make or block.
Thank you for the feedback. It is true that the gameplay is very luck based. Perhaps we could have improved things by giving the player more on-screen information to help them make more meaningful decisions (like the exact value of their health, how damage or block values are calculated via die rolls, and how elemental imbued attacks affect damage calculations). So you definitely have a very valid point.
Cool idea. It would have been better if the randomization done for the defense and attack was also visible for the player character...
Thank you for the feedback, I appreciate it a lot. The reason why it was not done that way was because it might make the game too easy. For example, if the attack roll is only 10, while your defense roll is 40, the choice becomes a no-brainer. Still though, you are definitely on to something. The game for sure needs a lot more information displayed to the player.
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