Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was an interesting concept, the fact that you can only plan a few spaces ahead and the table destroy everything in its path led to some really interesting strategic decisions. I guess getting to the windmill is kind of the end game, because it very easy to pump out a ton of bread and survive indefinitely after that.

I think a little bit of UX polish could go a long way with this prototype, things like highlighting the selected building so the game acknowledges that I clicked on it to place it. Also adding a way for the player to understand what each building produces on the die rolls would make these decisions easier. For example, I still have no idea what the stone spike did. Nice job!