Thank you! its been an interesting experience to make the game. Its been a lot of cutting and simplifying (like reverse feature creep) but I think it all converged into a more concise and enjoyable experience. At first many of the highlights weren't there, finding the spot would be on the player. but its was a lot of work and time consuming. I feel highlighting the possible spots help focus on what really matters: clever positioning.
I was also hoping it would help grasping the rules since it "forces" you to abide by them (until you eventually fully grasp it and its subtleties)
wont work for everyone but I like to think it helps!