On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you, I didn't make most of the art/sound/music so I have to thank the amazing artists who did for that (Sources are linked in the game description ). I did spent a lot of time trying to find the right art/sound and fit them all together though so I'm happy you think they fit.

I experimented with having a sort of view into the box, so you could see the four connecting faces (distorted to make it appear 3d). You can kind of see them if you look at the edges of the screen. But you might notice that sometimes the edges don't line up right (there was an issue with getting the right camera orientation which I still have to sort out). I also still haven't figured how to distort the faces to make it appear 3d but I plan to sort those issues out.

Aside from that I was also thinking on making each of the faces more distinct looking (maybe including the number/pips into the art/design?) and/or including a mini-map like thing which just shows you, the exit location and the numbers of the dice faces (w/ their orientation).

Good job being creative with this unique puzzler. I liked the use of the screens as the faces of a larger dice - it really tested my spatial reasoning skills (which are bad it seems). I do agree with TobBot2 that adding a 3D element would make it easier for spatial reasoning. 

One solution may be having a 3D cube minimap, with the room sprites places on the faces of the cube. This isn't too hard in Unity - I did something similar for my own dice in my game. I built 6 planes with sprite renderers for the 6 sides of the cube. Then add the room sprite to each side of the cube. Then you could automatically move the dice as the player enters rooms or let the player rotate the sprite with mouse drag or keys to plan their moves. The hardest part would be whether it is big enough to be useful.

Thanks. I've worked on the game and have been able to make it look like you're staring into a dice from within (i.e. you can see about half of the dice that your going to), I'll be updating the game once the jam is over. The cube minimap is a nice Idea but I think if I made it large enough to be useful it would end up obscuring one of the faces, you can check if what I've done is enough when I update the game and let me know if you still think something like the minimap would be necessary.