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Dice Of Holding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #1925 | 3.069 | 3.069 |
Presentation | #2076 | 3.125 | 3.125 |
Creativity | #2155 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game involves a set of magical dice where the next die is locked inside the previous die and you have to rotate and roll the dice to try and get the next one out of the exit hole. The original concept was focused on the geometry of dice and the effects of this (How the orientation of each face relative to the player changes after successive rotations). The plan was originally to use the orientation and rotation of the dice to create puzzles as well as making the numbering on the faces important but only a portion of that was able to make it in.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
This Game has some really unique challenges. I don't really get where the dice or randomness comes in to place, but it could be also my fault of not getting it.
Rather than interpret the prompt to involve chance I started out focusing on the polyhedral nature and rotating of the dice. I had a few different ideas but this one was the one which seemed the most original/feasible to complete in the time limit. The connection to dice is that basically each of the levels is the inside of a dice and you have to rotate the dice to guide the next dice/level to the exit.
The way the levels blend together is unique, I have played sliding puzzles before but having the rooms link up this way was a much more interesting challenge.
Thank you, I just wish I had spent more time to make that aspect of the game stand out more.
Nice one ! Very original
Love the gameplay, it was nice and simple. the concept was super original and fit the theme really well !! Great work!! :D
Thank you, I'm glad you enjoyed it !
nice job
Thank you.
This took me back to my childhood, sliding on glass lakes in pokemon games ... I love this mechanic haha
Nice job overall, though I sometimes wished I knew where I was supposed to go !
Yeah the puzzles were one of my favourite parts of the Pokémon games, I remember being fond of Candice's gym in particular. Great to hear you enjoyed the game!
I do plan to update the game after the jam with something that should make it easier to see what's going on.
pretty creative. Nice one
Thank you.
Cool game !
I wish my brain was better at solving that kind of puzzles ^^
Thanks!
The art, sound and controls all fit the type of game really well! I love the idea of having to use different faces of the die to position yourself properly, but I had a really hard time remembering which rooms were next to which - especially since they would get rotated a lot. Maybe you could dabble in 3d and have an actual cube post jam?
Thank you, I didn't make most of the art/sound/music so I have to thank the amazing artists who did for that (Sources are linked in the game description ). I did spent a lot of time trying to find the right art/sound and fit them all together though so I'm happy you think they fit.
I experimented with having a sort of view into the box, so you could see the four connecting faces (distorted to make it appear 3d). You can kind of see them if you look at the edges of the screen. But you might notice that sometimes the edges don't line up right (there was an issue with getting the right camera orientation which I still have to sort out). I also still haven't figured how to distort the faces to make it appear 3d but I plan to sort those issues out.
Aside from that I was also thinking on making each of the faces more distinct looking (maybe including the number/pips into the art/design?) and/or including a mini-map like thing which just shows you, the exit location and the numbers of the dice faces (w/ their orientation).
Good job being creative with this unique puzzler. I liked the use of the screens as the faces of a larger dice - it really tested my spatial reasoning skills (which are bad it seems). I do agree with TobBot2 that adding a 3D element would make it easier for spatial reasoning.
One solution may be having a 3D cube minimap, with the room sprites places on the faces of the cube. This isn't too hard in Unity - I did something similar for my own dice in my game. I built 6 planes with sprite renderers for the 6 sides of the cube. Then add the room sprite to each side of the cube. Then you could automatically move the dice as the player enters rooms or let the player rotate the sprite with mouse drag or keys to plan their moves. The hardest part would be whether it is big enough to be useful.
Thanks. I've worked on the game and have been able to make it look like you're staring into a dice from within (i.e. you can see about half of the dice that your going to), I'll be updating the game once the jam is over. The cube minimap is a nice Idea but I think if I made it large enough to be useful it would end up obscuring one of the faces, you can check if what I've done is enough when I update the game and let me know if you still think something like the minimap would be necessary.
Fun game! I'm going to come back later and try to solve the third level lol
Thanks!
I liked the gameplay and i played some levels, good job.
Thanks, I also checked out your game. You had a really inventive take on the prompt.
I wish that I had more energy post-jam to devote to solving the puzzles here. This was a good time.
Thank you, I'm glad you liked it. If you have the time you can always come back and solve the puzzles after the post-jam lethargy has worn of.
Difficult but rewarding! I got a solid "aha" moment when I solved the third level
Great to hear you enjoyed it!