Great job — as always your games are second to none in terms of juice and polish!
The good:
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Graphics, audio, animations. Everything is bouncy and the UI is responsive and has character.
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I really liked the passing mechanic, and the “bonk” mechanic once I realized how it worked. There’s a good amount of strategy for planning out moves while making sure you have your best odds of reducing damage the next turn.
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Your team slowly gets more and more hats
Areas of improvement:
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The UI for passing and throwing could be better. There was at least one time I got confused which player was holding the ball, and at least one time I clicked “throw” on accident while trying to pass the ball to the player ahead of me (lost me the finals too!)
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Obviously the die rolling is a central mechanic given the theme of the jam, but there were times it felt pretty bad — especially given that there are certain enemies that are literally impossible to kill/block if they get slightly lucky. I’m not sure if you had some behind-the-scenes logic to help the player out on the RNG, but if not that might be a way to help a little. (Something like power-ups, such as shields or damage multipliers, might help give the player more tools to fight against the odds as well)
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I think this might be a game where having really good enemy AI might actually be a bad thing. There were a few times the enemy AI pulled some crazy maneuver to take out my highest numbers that involved a four or five member pass, and proceeded to wipe my team in one turn. Given that the enemy’s dice are so much stronger than the player’s, maybe it’s okay if the AI blunders a little more often.
Honestly all of those are pretty nitpicky in the scheme of games made in 48 hours. Amazing work!