In general I'm really bad at platformers, but the dice mechanic really felt fresh and interesting; I was more concerned with rushing to bank my dice than anything else. I think having a bigger level with more hidden dice could work really well if the player has to chose between collecting more dice in the level or saving them and re-rolling. The game has great vibes!
Viewing post in Beanie & The Devil's Die jam comments
Not having more levels and more content per level (different enemy types instead of just the saws), is one of my biggest regrets for sure! The intent was to have one hazardous path, one path that required high jumping ability, and one path that required fast run speed for each level... Needless to say, took too big of a bite there 😅