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(+1)

Mann I really like the core of this idea, but (probably because of the short jam time) the execution leaves me wanting. At first I was like, how is this a rhythm game? And then it's like OH you fire to the beat ok cool! But the beat to fire to never changes unfortunately, I'd really like to see this expanded with much more complex beats and patterns to fire to.

Camera is wonky as all get out as you've stated, but it's forgivable. More enemies would be cool too. Only major complaint I'll give is the character is a little easy to lose as its just another shape in the chaos. But the music was a bop and the aesthetic shines. Though I will dock points because the game isn't particularly on the theme of dice.

Still no idea what the cubes are at the top. 
Overall very enjoyable. Good going.

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Thanks for the feedback ๐Ÿ˜Š

Interesting note about firing on beat - I don't know that I agree about complex patterns. I think it would be far too much to think about with everything else going on ๐Ÿค”

Not sure what you mean about it not being centred around dice, every enemy spawns from a d4 roll ๐Ÿ˜‚

the UI at the top was supposed to show what items you've got, but I didn't have enough time to even hide it ๐Ÿ˜ตโ€๐Ÿ’ซ I was working right up to the deadline!

Thanks again for playing ๐Ÿ˜

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Idunno, just doesn't seem that dicey to me. Most games have rng somehow anyway so doesn't really feel like it's adding anything. But as far as the game goes it doesnt really matter.

Anyway, personally I think there's plenty of gameplay overhead for complex beats, especially because you don't have to fire to the beat, like you wont take damage for missing, and as it is the game was fairly easy. So as long as you have patterns that repeat for a while so you can get into them before switching, I think itd be sick. More rewarding as a rhythm game and more unique as a shooter. Just my two cents though. 

I'll have a play around with it, thanks for the input ๐Ÿ˜ I guess it's just not something I'd even thought about, I'm not all that much of a rhythm game player. It would be an interesting design problem to solve for sure!

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Either way it was a cool game. And I can tell you from our game, doing things actually in rhythm patterns is difficult to say the least.