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(+1)

The art and presentation on this are really solid.
The gameplay just seems lacking,  I guess theres some strategy in deciding when to use the rigged dice, but otherwise it just feels like its up to chance how you do because well, its dice. The feedback on when you do the right vs wrong thing could be better as well. I just can't help but feel more couldve been done with this concept as the vibe is definitely there, and it's well built, functional.
But good effort and thanks for making it.

Thanks for the feedback!

Since in its core is still a dice game we couldn't exclude the luck factor but we gave the player the power to partially mitigate that by letting him rig some results after calculating risk and probabilities.

Surely some "conditions" are a bit demanding (and one on day-2 was unintentionally really hard) but I hope the overall experience gave you a good view on what the game is about.