Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the feedback! I was originally going to make the number-to-hit random, but decided it would slow it down to much, because as it is there is ALWAYS a 1/6 chance a roll hits the mark. I think I was wrong though! Because once you get the other dice set up, you'll still have a 1/6 chance of getting the required roll. When I give this a post-jam update, I think I'll make the initial dice drop a 1 and a 6 on either side, and ask for non-seven rolls.