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I just might! What do you think are the level's major issues? I'll admit I didn't spend a ton of time designing it, which probably shows.

(+1)

Well its just very simple, spikes are an easy way to add challenge, but i didn't find going down the level with the dice very engaging, perhaps a level with more focus on the rolling aspect of the dice physics would be more fun. Either way it's still pretty cool.

Thank you for your critical feedback!