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Really good puzzler! FIrst rooms are easy, and help you understand game machanics, but last rooms are tricky and require complex manuvering to make everything lighted. Wish there were more levels! 

Also, how did you make rolling effect? Just wondering

Thanks for the feedback <3 also,

The player die consists of a spritesheet of 3 different colored face sprites. This sheet has 4 frames of animation, with the 2 keyframes at the start and end representing an upwards facing surface and a sideways facing surface. Using code, three different sprites from this sheet are overlayed to form the die. Upon rolling, faces which change on the die are interpolated along the animation.

One more question: did you make cube bigger, while it rolled, or did you keep it the same size? In other words, was it scaled during animation, or did it just remained same?  

No scaling is applied to the sprites :) the animtion's 2 tween frames account for the visual change in size of the die faces.