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It was supposed to be that that safer choices have higher number rolls.  But keeping my design philosophy consistent across the game was tough given the time constraints cause endless mind freeze during development.  This is apparent in the very first scene as the dangerous choice is in the 1-2 slot.  So you are indeed correct.  There are a lot of brain freeze things that need to get fixed.  Like how on those death roll sequences is say 5-6 is the safe range when its 2-6.