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ahh, they're support towers? Yeah I didn't get that! 

At that point you might also think about targeting priorities, so you can set your towers to not necessarily attack the one furthest in the front but something else too: one with most health, one with least health, furthest in the front, furthest in the back, etc.

Yeah, making towers like that smarter in their targeting is pretty key to a good tower defense; another example would be bombers aiming for clusters of enemies instead of singular ones. But, as redshirt said 48h is so little and while we worked until the end we never got to doing any of this advanced tuning of the game. Thanks for the playing the game and feedback!

oh yeah of course, our game was far from finished either. :D It wasn't meant as a "oh, this and that is missing from your game" and more meant as "in the future, these kind of things could be nice".