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(+1)

Thanks for the great feedback on sprite design, with more time I think further improving the sprites and adding animation would be a high priority.

About poison towers, I think the card was a bit unclear too; they are support towers who grant poison abilities to all attacking towers within range. So they're powerful, but only next to other towers. Although maybe damage over time isn't that important when bombers and snipers can OHKO in a lot of cases... Definitely more balancing needed here too, 48 hours is so short!

(+1)

ahh, they're support towers? Yeah I didn't get that! 

At that point you might also think about targeting priorities, so you can set your towers to not necessarily attack the one furthest in the front but something else too: one with most health, one with least health, furthest in the front, furthest in the back, etc.

Yeah, making towers like that smarter in their targeting is pretty key to a good tower defense; another example would be bombers aiming for clusters of enemies instead of singular ones. But, as redshirt said 48h is so little and while we worked until the end we never got to doing any of this advanced tuning of the game. Thanks for the playing the game and feedback!

oh yeah of course, our game was far from finished either. :D It wasn't meant as a "oh, this and that is missing from your game" and more meant as "in the future, these kind of things could be nice".