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Neat concept, and great presentation! Like others have noted, it is really confusing at first, and I never really figured out what the meaning of the points vs the typical pairings is - are the points only used in a tie?

The idea was that in the event of a tie, whoever has the higher strength on their item wins. And with the fact you get more points for winning game 3 than game 1, suddenly you have stronger items and more of an incentive to win certain games over others! You can then use that information to predict what the opponent would want to play what where and you can try to counter that.