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First off, points for the punny name. The art fits really nicely and I think y'all picked the music and soundtrack pretty well. The animations were smooth, and spamming dodge roll and moving around didn't have any noticeable stutter to it. The character designs fit really well too.

The central mechanic is really creative, I think it uses the theme to it's advantage and the fact that it doubles up as a dodge roll is brilliant. Love that the most about the game, and would be cool to see that fleshed out.

I'd say the only gripe I have is that enemies take too long to kill based on the weapons given. There are a ton of enemies, and killing just one takes about 10-30 seconds based on the weapon and giving allowances for weapon icd's and having to dodge enemies/lasers. The hitbox of the dagger also took some getting used to.