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(1 edit)

I really liked the way the game rewards you for moving in counterintuitive ways. It added a satisfying friction to the gameplay which I think you could develop out into a whole game. I think you probably need more challenge to really bring that element out, but it's such a solid gameplay loop – I'd love to see more!

Which is to say nothing of the art, which is just so full of character. Good stuff!

thanks, and I am happy you liked the concept.  We had issues when exporting from Godot to html5 which messed with our spawn rate, but it was too late to fix.