This is easily the most visually impressive game I’ve seen all jam – it looks like a full-fledged release! Love it.
Jo
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This feels really good! Forcing the player to move around the battlefield to pick up ammunition is a great idea, and it plays really well. There's totally room to build it out into a series of nuanced choices where the player can decide what kind of projectiles they want to risk their life for – kind of accentuate the risk-reward thing.
Ditto the other comments, I'd love to see further exploration of this concept! Love it!
Oh wow, there's a whole lot of really cool interconnected ideas bouncing off each other here! Loading your weapon with movement, and buying yourself time to get the best rolls – it's a really compelling gameplay loop, I like it! And it helps that the rolling sound effect is that satisfying. Great stuff!
Ditto the other comments, I think this game would really benefit from a more rigid grid system for the player to move around in, and I think another twist alongside the random bonus moves would really complete everything. I do really like the concept, though: a maze game where you have to be conservative with your steps is the kind of idea you could really nicely flesh out. A really cool effort, and I love the player character – very characterful art!
Oh wow, this is a striking looking game!
And the gameplay is really fun too – an especially satisfying version of the "playing around the odds" format that keeps popping up in this jam. Scoring the player based on their number of moves is a great extra twist here. I love it, great stuff! All fives, all the way down!
I really enjoy the idea of the player nudging fate in different directions – that's a really cool concept for how a player could interact with a game. I think perhaps the difficulty curve needs to ramp up a little earlier and a little more smoothly. That aside, this is the kind of mechanic you could really spin out into a full game.
Oh, and the art is fantastic! Characterful, lively, well animated. It really added a lot to the experience – some really nice enemy designs!
I really liked the way the game rewards you for moving in counterintuitive ways. It added a satisfying friction to the gameplay which I think you could develop out into a whole game. I think you probably need more challenge to really bring that element out, but it's such a solid gameplay loop – I'd love to see more!
Which is to say nothing of the art, which is just so full of character. Good stuff!
What I really liked here especially was one specific gameplay beat the main mechanic kept leading me into: when I'd just got the hang of a control scheme and I wanted to make the most of knowing which button took me in the direction I wanted to go, and so I'd hammer that button like I'd just lined up a really good shot. The way this game kind of turned your familiarity with each control scheme into this resource you could play around was very satisfying. A simple mechanic but surprisingly rich and compelling. Nice!
I realise you didn't have enough time to build a lot more substance out of this, but honestly I was genuinely compelled by what was here. Making a sort of diorama-world on the surface of a die and letting the player explore is a nice twist on the theme, and I think that's helped here by the visuals, which really nail that kind of [gestures wildly] natural, hinterland, hiking feel. I think you could build a full game of this concept and feel. A really great effort!
I had a bit of a struggle with responsiveness (ditto comment below) until I switched browsers, but then I found myself really enjoying a lot of the ideas! If the Jam had given you enough time to get a working animation in here for the player, I think you'd have something genuinely really great, because I think without it it feels like there's less going on than there really is. I do think this could be developed into something if you can still bear to look at dice after this whole thing is over! Great work!
This game is very cool – having chance dictated by coins rather than dice gives it a lot of flavour. The gameplay loop of flipping coins and using them in battle feels really good, and the visuals really reinforce that nice gamefeel. I think there's a lot you could expand on here. Oh – it also looks really, really polished. Great work!