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(+1)

Cool submission!

Game is looking quite nice, with its pixel art. It does seem that there's different resolutions for the art itself, though. It's usually a little nicer when it's all in the same resolution.

The game doesn't seem very balanced. Something like the fourth enemy can just smack you dead without you being able to do anything about it, whatever choice you made.

The tutorial could have been split up a bit more. The card in the beginning is just a wall of text with a few images, but it wasn't all too clear what was going to happen from just that.

The animations and idle aspect get a bit stale after a while. It would be great to have a fast forward button of sorts, so you can skip most of the dice rolling.

Overall, great concept though, and nice execution. I think this can be a great (hyper)casual mobile game if you spend some time improving the balance and flesh out the experience a bit more!