Thank you again for the interview Gabriel! It was great fun!
Bas_Hoogeboom
Creator of
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Thank you for playing and for your comment!
Yeah, Dice Forge was a huge inspiration for this game! Glad you liked it. I totally understand your critique. Many of the problems lie in balancing and there are some polishing things that would make this game way better to play. Currently, I blame the 48 hour limit I had to make this, but a full version of this would definitely be better in those aspects. I'll save your feedback for later use!
Thanks again for being honest! I really like it when I get constructive feedback! :)
Haha good job on breaking the game! Yeah, balance definitely is something to work on if I were to continue development. For now, I'm ok with it, as long as people are having fun! Things like the gem faces can work if you restrict them somehow, like letting you only trigger them once per battle, for example. But the whole thing of being able to buy multipliers for multiple entire dice is... something that would really need to change. ;)
Thanks for your comment! Yeah, I totally agree with you, and was fairly aware of this during development, but I'm quite ok with people breaking the balance of the game in this prototype/proof of concept thingy, as long as they're having fun! If I were to continue development, I would of course fix this!
Thank you so much for playing and for your kind words!
Yes, I was definitely inspired by both of those games for this one. They're both great games in their own right, and I was hoping this would be different enough for people to enjoy it after playing those two, so I'm definitely happy to hear you liked it!
You should actually able to play it on your cellphone right now, apart from right clicking in the shop to find out what the different faces do. It's just a browser game, so you can tap the screen instead of clicking! :)
Thank you very much for playing! What do you mean exactly by rolling the dice manually? As in, you swipe them into the playing field? Or that you have to click on them to throw them individually?
I see why you think the pacing is rather slow. I'm thinking of implementing the option to skip some of the animations, and adding a simple save system so you don't have to start from the beginning if you don't wanna do the entire thing in one sitting. As for the getting thrown all the way back to the start part, I definitely understand why that can be a bit frustrating. This is kind of how roguelikes/lites tend to work, but perhaps I can give the player one or a few retries for a battle so if they get absolutely dunked on by RNG, they'd be able to replay the battle for a better outcome.
Thank you so much for your feedback! It is greatly appreciated.
Hi Peter, thank you very much for playing! I can see why you think it's a bug, and truth be told, I really tried to implement it so a x4 twice would be a x16 multiplier, but I goofed and made it work more like this: the first x4 works properly and makes the next die played 4 times. Then the second x4 gets played (4 times), so it becomes a 4x4x4x4 multiplier, which is indeed a 'bit' overtuned. I've now fixed this so it becomes a x16.
A very polished mini game! Making the challenge time based rather than turn based makes for a great combination. Now it's not just a roll of the dice, but also making sure not to press the checkmark when getting a "Smaller than 1?" prompt, which I unfortunately failed to do. (:
The way the music changes based on the multiplier at hand, and the great sound effects makes for a pretty complete package. Not much to say to improve here, other than to perhaps add some local/global highscores!
Oh, hey Aly!
Thank you for playing and for your feedback! Yup... Stacked multipliers were supposed to be pretty powerful, but I accidentally made them extremely stackable and even freezing if you have three x3/x4s lined up with a fourth die. This will be the first thing to get fixed after the jam voting period! :)
Some strategies are indeed a lot better than others. For now I don't really mind turtle play or OP multipliers, as long as the player is having fun. If this were to be fleshed out more into a bigger game, there'd probably have to be a different way of getting faces and no infinite choice at the shop, a bit more like Slay the Spire, I think. Though I'm not sure yet if I'll develop it further. We'll see!
Thanks again, I appreciate it a lot!
The visuals on this thing are just amazing. Dang. You can pet yourselves on the back for that for sure. Gameplay is also pretty fun. I've had some issues moving around, though that might just be my browser acting up, but punching sure works great! A nice addition could possibly be to see which powerup is being activated with some sort of text popup of sorts, perhaps. That way you get less of a "what in the name of dice is happening!?" reaction. :P
Wow, that die shaking scene was freaking awesome! The looks of it are just terrific. The gameplay afterwards was a little hard to get the hang of, but a great start to something equally cool. One thing I'd have loved to see during the survival game was some sort of auto firing. My finger got a little tired from all the clicking. :)